WG WNAF Games

Dev log

Updates

What's shipped, as it ships. Every entry links to the game it's about.

November 2026

Carrom joins the lineup

A custom 2D physics engine built from scratch -- real friction, real collisions, real wall bounces -- plus local pass-and-play and real-time online matches.

November 2026

Ludo joins the lineup

2 to 4 players, local or online, with every dice roll generated server-side so no one can roll in their own favor.

November 2026

Four in a Row joins the lineup

Local pass-and-play, a genuine minimax AI opponent, and real-time online matches by room code.

November 2026

Snake joins the lineup

The arcade classic, rebuilt with swipe controls and a speed curve that ramps smoothly as you grow.

November 2026

Block Drop joins the lineup

A 10x10 block-placement puzzle with 19 original piece shapes and a growing bonus for clearing multiple lines at once.

November 2026

Nonogram joins the lineup

150 original puzzles across five packs, from a gentle 5x5 up to a 20x20 mural, every one verified to have exactly one solution.

November 2026

The shared shell gets simpler

Every game's Play Games/ads/IAP/analytics foundation moved from a separate nested package into plain source inside each game's own project -- one less moving part to build and maintain.

November 2026

Sudoku joins the lineup

800 puzzles, each rated by the actual logic techniques it takes to solve it, across four difficulty tiers plus a daily challenge.

November 2026

Word Trail joins the lineup

A daily five-letter word puzzle, the same word for everyone, with hard mode and a streak tracker.

November 2026

Sky Flyer joins the lineup

A one-tap endless flyer on deterministic physics, so the difficulty curve stays fair run after run.

November 2026

2048 launches, and so does the shell

The first game, and the shared foundation -- Play Games sign-in, leaderboards, achievements, ads, and purchases -- that every later game is built on.